Mobile Learning Compendium 2018

Mobile Learning Compendium / Handbuch Mobile Learning edited by Claudia de Witt and Christina Gloerfeld from FernUniversitaet in Hagen was published  in 2018 by Springer and is a comprehensive handbook with 45 chapters in German (1015 pages!) dedicated to a large spectrum of aspects related to mobile learning.

It is an impressive collection divided into five thematic sections with a number of subsections:

  1. Foundations and State of the Art
    • Changes in learning and teaching through mobile learning
    • Technological foundations
    • Data protection and copyrights
  2. Theoretical Underpinnings
  3. Didactical Design and Implications
    • Conditions
    • Planing and conception
    • Design and implementation
    • Evaluation and management of mobile learning
  4. Mobile Learning in Educational Contexts
    • School Education
    • Higher Education
    • Vocational Education
  5. Future of Mobile Learning

I am very glad to have been part of this project and to have contributed a chapter titled “Changes in Didactics through Mobile Learning” in the first part of the book.

You can find out more about the Mobile Learning Compendium / Handbuch Mobile Learning 2018 on Springer website: https://www.springer.com/us/book/9783658191221

ML-HANDBUCH

Mobile Learning and Open Badges

I have been invited to give a presentation on Mobile Learning and Open Badges at the Mobile Learning Day X(tended) 2014 at Fernuni Hagen (Germany). It has been a good impulse to start thinking about how open badges can be used in mobile learning scenarios and whether there is any difference to non-mobile uses and platforms. Will there be anything like a mobile badge in the future? Or are open badges already mobile because the very OBI infrastructure enables to issue and display badges across systems, contexts and people? During the Mozilla Festival 2014 event of our new EU project on open badges – Badge Europe – we have discussed future visions and scenarios on open badges and the idea of a digital badge card, similar to the electronic ticketing such as oyster card, emerged from this discussion. The idea is that one day we could have a digital card with different digital artefacts on it, including badges, we we could sweep at terminals to convert badges to something different, be it an entrance to a workshop, a lecture, coaching or consulting. Yet again this idea considers the mobility of a badge based on its exchange across systems, contexts and people.

I wonder if the mobility of a badge could be also considered on a different level. Any thoughts on this?

Below are my slides (in German) on open badges and mobile learning, where I have given two examples of mobile communities (busuu & foodzy) which already apply badges, not open badges though.

Designing Mobile Learning

The new issue of eLearning Papers on Mobile Learning has just been published. I am very glad that our paper on designing mobile learning in international and interdisciplinary students groups has been included in this special edition, which focuses on:

(…) on mobile technology applications and their potential to enhance learning within the broad-spectrum of education and training. The articles clearly demonstrate that mobile learning is moving beyond its early infancy. This latest expansion is accelerated by the increasing penetration of smart phones and the ecosystems that they have enabled. In this environment, the student population has become more diffuse, but also more connected.

Our paper reports on an international collaboration in which students from different universities designed and developed mobile learning applications, working together in interdisciplinary teams using social and mobile media. We describe the concept, process and outcomes of this collaboration including the challenges of designing and developing mobile learning applications in virtual teams. Here is the reference and the link:

Buchem, Ilona; Reinhardt, Wolfgang; van Treeck, Timo; Leiba, Moshe; Perl, Alexander (2012). Designing and Developing Mobile Learning Applications in International Student Teams. eLearning Papers, Mobile Learning, December 2012. Link to PDF.

It would be great to find out if there has been a similar project somewhere and what experiences have been made. I think one of the biggest challenges we have had was the coordination of teams and misunderstandings in communication as students never met face-to-face. Have you faced similar challenges? How did you approach them?

Enhancing Participatory Culture – OEB12

Online Educa Berlin is always a great, international and vibrant experience. This year we – Helen Keegan, Mar Camacho and me – are hosting a workshop at the Online Educa Berlin Pre-Conference. The workshop is titled:

Enhancing Participatory Culture: How to Design International Collaboration with Social and Mobile Media?

and relates to our experience in the iCollaborate project.  The workshop will take place on November 28th at Beuth University of Applied Sciences Berlin.

Here is a short description which you will also find in the conference catalogue:

This workshop provides practical guidelines for designing international collaborations with social and mobile media with the aim of enhancing participatory culture (Jenkins, 2006). This includes peer-to-peer collaboration, creating new digital media forms, mapping professional online identities, participatory curriculum design and shaping the flow of information in dispersed networks. The workshop is based on educational scenarios from the “iCollaborate” project. iCollaborate is an international partnership of educators and learners, who connect globally through co-production of digital content and critique of digital practices from diverse disciplinary backgrounds by using social and mobile media to generate learning contents and contexts. The workshop will be highly interactive, engaging participant in hands-on experience of selected tools and scenarios. Workshop participants will learn about the international collaboration from students’ perspective.

Bringing our students in will definitely add value to the workshop itself and also to the session on the same topic which will find place during the main conference on Thursday, November 29th. You can find more details in the OEB12 conference programme. I am really glad we will be able to listen to students from Berlin in real and students from UK and Spain in virtual. Hope the tech will work all right!

 

Creativity and Serendipity

“Designing serendipitous learning spaces to foster creativity in mobile learning” ist the title of my submission for the Mobile Learning and Creativity Workshop 2012 (MLCW12) we organised at the EC-TEL Conference 2012 in Saarbruecken, Germany. My starting point is the concept of serendipitous creativity and serendipitous learning.

Based on the theory of play by Winnicott the key question was: How can we create the creative space of play in mobile learning?

I propose three areas of design necessary as 3 R’s of design for serendipitous learning spaces:

  • Randomness of information
  • Richness of the environment
  • Readiness of the learner

As I will be working on the full paper soon, it would be great to find out about related fields of research. Thank you for your comments!

Mobile Learning and Creativity

Mobile Learning and Creativity Workshop takes place this Wednesday, 19th September from 9:00 am till 15:00 CEST at the Seventh European Conference on Technology Enhanced Learning – EC-TEL 2012 – in Saarbruecken, Germany. Two parts of the workshop will be live streamed.

Here is the link the live stream: http://www.ustream.tv/channel/mlcw12

Here is the schedule for live streams:

  • 9:30-11:00: Pecha Kucha Event
  • 14:30-15:00: Group Presentations

You can follow all updates about the Mobile Learning and Creativity Workshop on Twitter using the hash tag#MLCW12 and in the MLCSW12 Facebook group (see quick links below).

Looking forward to meeting you in person or virtually!

MLCW12 QUICK LINKS:

Mobile Learning and Creativity

Mobile Learning and Creativity are of great interest for different reasons. Mobile media are ubiquitous and omnipresent. We use mobile devices and mobile applications everyday, to communicate, work, play, plan and orientate. Creativity is one the key skills which not only makes us feel empowered, happy and successful but basically helps us to survive in the complex world we live in. Creativity is also the driving force of social and economic development. Societies and economies have to be creative to make best of the resources we have, handle global and local challenges and pave the way for the sustainable future. We all need personal resilience and creative capacity in the challenging times bei it financial crises, climate change, civil wars, unemployment or such every day problems as conflict solving or event planning.

We have started two initiatives aiming at stimulating the discussion about how can mobile media foster creativity in global, local and personal terms. The focus is on mobile learning in formal and informal contexts. These two initiatives are the Mobile Learning and Creativity Workshop at the international EC-TEL 2012 Conference in Saarbruecken (Germany) and the Call for Papers for the Special Issue of the International Journal of Mobile and Blended Learning (IJMBL) titled “Mobile Learning and Creativity: Current Concepts and Studies.”

What is the understanding of creativity underlying these two Calls? Here is what we say in the introduction to the Special Issue of IJMBL:

The understanding of creativity underlying this Special Issue is based on an open concept allowing different views and approaches, favouring process-oriented or person-cantered conceptualisations of creativity, including such notions as “connective, social activity” (Fischer, 2011) or “collaborative creativity” (Herrmann, 2009), ”making something new, something valuable or useful for a particular group” (Sternberg, 1999), “making something novel in a given context” (Gauntlett, 2011), or as “connecting with others, sharing and putting together ideas and artifacts to create something novel from the creator’s perspective in a particular context” (Jahnke, 2011). These approaches emphasize the importance of creativity for the engagement with social and physical environment, active and meaningful participation.

I am really looking forward to the discussion and ideas about how mobile media which we use everyday can    help us be creative in our everyday lives, how can we use mobile media to find creative solutions to problems, create unique pieces of work and forge the culture of innovation sensu Mark Federman:

“See – what isn’t there, what we have been conditioned to ignore because our attention has been directed elsewhere for so long. An extension – Think – what no one else can think, in other words, beyond the imposed mental restrictions that limit creative cognition. An obsolescence – Do what no one else dares to do, because the societal ground in which their actions once made sense is now obsolesced. And the fourth principle – Multiply your mind by giving it away – is the retrieval, the dominant mode of the tetrad. One could say that this fourth principle is the retrieval of simple, oldfashion charity, but in a new and incredibly powerful form.”*

We are looking forward to all creative contributions both to the:

and to the

Join us at Mobile Learning and Creativity Group on Facebook!

*Mark Federman: Creating a Culture of Innovation. Presentation to the Canada School of Public Service. URL: http://individual.utoronto.ca/markfederman/CultureOfInnovation.pdf

Mobile Learning 2.0

Mobile Learning 2.0 has been the topic of my paper and presentation at the IADIS Mobile Learning Conference 2012 in Berlin. The paper explores the potential and challenges of collaborative mobile learning as a foundation for participatory curriculum development based on insights from a pilot phase of the iCollaborate project (#iCollab12 on Twitter). iCollaborate is an international collaboration project between university students and lecturers from four different countries & universities: AUT University in New Zealand (architecture students in Auckland), Beuth University Germany (sociology of technology students in Berlin),  Salford University in UK (design students in Sheffield and Salford) and Universitat Rovira i Virgili in Spain (educational technology students in Tarragona).

Our project builds upon a number of theoretical and pedagogical approaches, including:

  • Mobile learning as socio-cultural process (Vygotsky, 1987),
  • Mobile learning in communities of practice (Lave & Wenger, 1991),
  • Mobile learning as participatory culture (Jenkins, 2006),
  • Mobile learning as digital augmentation (Cook, 2010),
  • Mobile learning as enabler for rhizomatic learning (Cormier, 2010),
  • Mobile learning as heutagogical approach   (Cochrane & Rhodes, 2011)
  • Mobile learning as serendipitous learning (Buchem, 2011).

The focus of the iCollaborate project is on pedagogical strategies for cross-boundary, collaborative uses of mobile web for learning through the development of personal learning networks, personal learning environments and user generated content.

The paper reflects upon the potential and challenges of such a  collaboration and will be published soon. You can view the presentation on SlideShare or even watch my presentation on QIK  (Thanx @Thomas Cochrane for live streaming!).

Plog, Plogging und mobiles Lernen

Vor kurzem habe ich über unterschiedliche Arten von Blogposts (Blogartikel) geschrieben. Dabei ging es um ganz “traditionele” (sic!) Formen des Blogens über das Web.

Geblogt kann aber auch aus einem Handy, z.B. einem iPhone oder Android. Blogposts, die mobil, von Handys, gepostet werden nennt man Plogs (phone logs).

Wenn man das Wort “plog” oder “plogging” googlet, findet man auch andere Erklärungen für die Kombination aus “p” und “blog”, z.B. “blogging of paintings” (Blogen über/von Bildern, Malerei), “pregnancy logs” (Blogen über die Schwangerschaft), “project logs” (Blogen über/von Projekten – auch interessant, wird als Projektmanagementmenthode beschrieben), oder “poll blogging” (Bloggen über eine Wahl/Abstimmung)

Ich bleibe aber weiterhin in diesem Blogpost beim Plogen als Blogen aus einem mobilen Endgerät 😉

Was kann man also ploggen? (Ist das richtig? Oder: Worüber kann man ploggen?)

Auf iPadio beispielsweise werden Audio-Aufnahmen geplogt, z.B.

Der Kreativität und den Ausdrucksmöglichkeiten sind keine Grenzen gesetzt. Es scheint auch, dass viele Menschen das Bedürfnis haben, einen Informations- und/oder Bildungsauftrag zu erfüllen.

Ich finde diese Entwicklungen sehr spannend und sehe sie als eine neue Möglichkeit das Lernen und Lehren zu gestalten. Mobile Geräte bieten gegenüber Computern viel mehr Flexibilität und Anwendungsfreiheit. Mit dem Handy in der Tasche kann ein Schüler, ein Student oder jeder andere, der etwas lernt, von zu Hause einen Text vorsprechen, aufnehmen und an den Lehrenden zur Korrektur senden. Der Lehrende kann in ähnlicher Weise das Feedback aufnehmen und auf einer Plog-Seite posten. Oder ein Schüler geht auf die Strasse oder in ein Betrieb und berichtet an seine Mitschüler darüber, was an einem Ort passiert. Oder der Lehrende berichtet an die Schüler, z.B. von einer Konferenz. Oder ein Student interviewt ganz unkompliziert in einem Cafe/Mensa etc. einen Politiker/Schriftsteller/Wissenschaftler und nutzt die Aufnahmen für sein Referat …