Wearable technologies bring new, exciting opportunities for the design of digital learning and communication. Just recently, I had the opportunity to present the fMOOC project (founded by the German Federal Ministry of Research and Education), in which we integrate wearable fitness trackers as an element of a digital learning environment for senior learners. My presentation focused on the experiential learning and embodied learning as theoretical frameworks for learning in this context.
Especially the embodied learning perspective offers an interesting approach to designing digital learning. The starting point for embodied learning is that learning including cognitive processes have roots in sensorimotor processing and result from the body’s interactions with the physical environment (Wilson, 2002).
Since I am exploring the potential of embodied learning and embodied cognition as a theoretical framework for designing Wearable Enhanced Learning (WELL) – see also our Special Interest Group – EA-TEL SIG WELL – I am very keen on connecting with researchers doing research in related fields. If you are interested in doing research / project together, I would be very glad to hear from you – best to get in touch is Twitter: @mediendidaktik – Looking forward to connecting and sharing!
Here is my SlideShare presentation from the DDD2015 Conference in Umeå, Sweden:
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin and Review, 9, pp. 625–636.