Design Challenge – Wearable Enhanced Learning (WELL)
The Special Interest Group on Wearable Enhanced Learning (SIG WELL) at the European Association of Technology Enhanced Learning (EA-TEL), founded by Ilona Buchem (Beuth University Berlin), Fridolin Wild (Open University UK) and Ralf Klamma (RHTW Aachen) has announced the Call for Contributions for the Design Challenge titled “Envisioning Wearable Enhanced Learning” which will be held as a half-day workshop at the European Conference on Technology Enhanced Learning #ECTEL2015 – on the 18th September 2015 in Toledo, Spain.
The Design Challenge “Envisioning Wearable Enhanced Learning” aims at arriving at new and innovative designs enhancing learning through wearable technologies. Participants of this design challenge are encouraged to rethink the future of learning once wearable user interfaces are widely and easily available for any learner.
You can submit your abstract & design sample by 12th June 2015!
To enter this EC-TEL 2015 Design Challenge, submit a 500 abstract (approx. 2 pages) as PDF via EasyChair and design samples of own work (e.g. mock-ups, videos, prototypes) via our YouTube channel, by creating design requirements using the Requirements Bazaar or by simply pasting a link to your design sample in the abstract. Design samples help the reviewers to understand the solution, the design approach and visual presentation skills of participants. Design samples may be submitted as either PDFs or links to a web site. Submissions may include work from past, current and future projects or may just represent creative ideas independent of any project scheme or research program.
For more information about this Design Challenge please visit the SIG WELL website:
Here is the short summary of the theme:
Wearable technologies – such as smart watches, smart fitness trackers, smart glasses, smart glasses, smart objects, smart earbuds, or smart garments – are beginning to transform personal communications and offer new opportunities for learning and interaction. Since wearable technologies are likely to shape the future relationship between humans and computers, it is essential to look beyond the current perspective of how wearable technologies may enhance learning in the future.According to the recent forecasts (e.g. Cisco, Gardner, Deloitte) for 2018, portable technologies, including mobile and wearable devices, will form the basis of personal communications with the global wearable device data traffic increasing by over 60%. Wearable user interfaces are just starting to transform user experience, improving integration of technologies into everyday life, education, and work.
Wearable Enhanced Learning (WELL) is emerging to be a transformational step in the transition from the desktop age through the mobile age to the age of wearable, ubiquitous computing.
This session called “Envisioning Wearable Enhanced Learning” is a design challenge which aim at arriving at new and innovative designs enhancing learning through wearable technologies. Participants of this design challenge are encouraged to rethink the future of learning once wearable user interfaces are widely and easily available for any learner. Since most of wearable technologies available on the market today lack mechanism for providing meaningful learning experiences, the grand challenge is to invent designs focusing on meaningful user engagement.