Digital Games for Empowerment and Inclusion

DGEI

How time flies. It is already in October 2012 that the report on Digital Games for Empowerment and Inclusion (DGEI) was published by the European Commission, Joint Research Centre, Institute of Prospective Technological Studies (IPTS). As participant in the DGEI expert workshop and contributor to the “State of Play” in Germany, I am proud to have been part of this initiative.

You can find the final report exploring the potential impact of digital games for empowerment of groups at risk of social and economic exclusion here.

If you are interested in the individual reports on the current state of the art in European countries, including Germany, have a look at DGEI D1 Annex 3 titled “Multi-initiative and policy-focused cases of the support for and use of Digital Games for Empowerment and Inclusion”.

There you will also find my contribution:

Buchem, Ilona (2012). A Report on State of Play on Digital Games for  Empowerment and Inclusion in Germany: Overview of the Policy Context. In: James Stewart (ed.) Multi-initiative and policy-focused cases of the support for and use of Digital Games for Empowerment and Inclusion. Exploring the Potential Impact of Digital Games for Empowerment of Groups at Risk of Social and Economic Exclusion: Opportunities, Challenges and Possible Actions: Digital Games for Empowerment and Inclusion (DGEI). European Union, JRC-IPTS, 2012. Link.

For more information about the study and policy on Digital Games for Empowerment and Inclusion visit the DGEI website of the European Commission, Joint Research Center, Information Society Unit.

 

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